After months of work, we’re proud to unveil the latest update to our free text / clicker / loot game, Godsblade. The 1.1 update (aka “Re:Loaded“) is now live at http://www.godsblade.com and contains numerous new features and fixes. Please see the notes below.


– Version 1.1 –

Re:Loaded update

This update is focused on adding depth to the game experience,  Quality of Life changes, incorporating requests and bug fixes.

  • Weapon changes
    • Most weapons now have upgrade paths
      • Visit new vendor Salotti in Priory to upgrade weapons
      • Upgraded weapons retain half the invested levels (example: if you are upgrade a Level 50 Guerilla Fighter, the upgraded weapon will be Level 25)
      • Upgrades cost Cores and Zil
      • Upgrades will roll with new perks available for that weapon
      • Upgrades are not reversible
      • Most weapons upgrades can still drop from monsters; however they will drop at Level 1
    • Weapons can now gain XP and be leveled up
      • Weapons cap at level 999
      • Weapons gain a damage buff as they level
      • Weapons gain XP faster than players
      • Existing Weapons in a Player’s inventory will be granted XP equal to half the Player’s Level upon first load after the update
      • UI for Weapon Select now reflects Weapon levels
  • Armor Changes
    • Armor can now be Enhanced up to Level 999
    • Each level increases the bonuses provided by that armor (Def/HP/AP) by roughly 10% each level
    • Visit the new vendor Salotti in Priory to enhance armor
    • Armor that has been enhanced to Level 100+ nullifies its elemental weakness
      • Most armors now have elemental weaknesses
    • Requires Cores and Zil
  • Monsters
    • Enemies now attack with new moves and patterns
    • Enemies have 4 attacks each
    • Each attack has a different multiplier and damage value
    • Each attack will have certain text output associated with it
    • Over 170 monster attacks have been added to the game
  • Gameplay
    • Multi-monster quests have replaced “Rush” quests
      • Instead of racing one monster after another, some quests have you facing multiple monsters simultaneously
      • You can select which enemy to attack by tapping on them (current target is denoted by a “star” icon)
    • Quests can now have special conditions associated with them:
      • The Floor is Lava: Every round, take Fire damage.
      • Global Warming: Every round, take Ice damage.
      • Boogie Woogie Woogie: Every round, take Electricity damage.
      • Four Twenty: Every round, take Stone damage.
      • Darkest Timeline: Every round, take Dark damage.
      • Carol Anne’s Salvation: Every round, take Light damage.
      • Oprah Miracle: Every round, either side randomly receives healing.
      • Uncommon Ground: Every round, take random elemental damage.
      • Supernova Blues: Enemy has an unstable charge that will go critical every 5 rounds.
      • Chickens are the Bomb: Chickens will spawn on a timer, and must be destroyed with a particular element before blowing up.
    • A new Quest category, “Event”, has been added
      • Events drop tickets that can be traded towards a new Epic weapon, armor and relic available from Vashelia
      • 10 new Titles can drop from the Events as well
      • Each Event showcases a certain new special condition (mentioned above)
    • New Difficulty Levels are now available under Menu > Settings
      • Difficulties increase a monster’s HP, Attack, Defense, XP & Zil according to the multiplier below. It will also increase chances at rewards.
      • Normal: Default difficulty
      • Hard: 2x multiplier
      • Bloodthirsty: 4x multiplier
      • Inferno: 8x multiplier
      • Abyssal: 16x multiplier
    • Player and Weapon level gains are now immediate, instead of being processed a level at a time
      • This is due to how XP works in higher difficulties
    • The Lore screen will now display entries giving insight into the game world, background and events.
    • Lore will be included as future unlockables through quest completions and other activities.
    • The AVA block will now display the currently selected difficulty
    • Base multiplier for a player’s level being applied to damage has been increased from 5 to 8.
    • Elemental damage reduced from 33% to 20%.
  • UI
    • Godsblade now has a logo and icon
    • The “About” screen now displays the new game logo
    • Favicon support added
    • Added support for icons on mobile devices when adding the game page to the Desktop from the browser.
    • Locked areas and quests now display “???” instead of the name / location
    • The damage displayed on the Character screen under the equipped weapon now takes into account its Weapon Level.
    • The damage displayed on the Weapon Select screen now takes into account its Weapon Level.
    • The Redeem button has been removed from the menu
    • Challenges have been moved from the AVA screen to their own, accessible via Menu > Challenges.
    • Challenges have been divided into tabs: Game, Kills I, Kills II, and Lore.
    • The Lore tab has been moved from the AVA screen to its own, accessible via Menu > Lore.
    • The Compendium format has been retired.
    • You can now see a monster’s weakness (if discovered) listed beneath their name during combat.
    • The Changelog has received an upgrade and is now in HTML format.
    • 8 new Themes have been added:
      • Bali Dream
      • All Cats are Grey
      • Chatham
      • Drift
      • Waikawa Fog
      • Grey Cells Green
      • Black and Tan
      • Welldown
  • Bug Fixes
    • Fixed a bug where quests requiring a specific element for monster kills were not being marked complete when using multi-element weapons
    • Fixed a bug during the CrossSave process where importing previously exported data wasn’t being checked for differences in case it had been exported in an older version
    • Fixed a bug where loading Vashelia’s Special Trades did not scroll the window to the top
    • Fixed a visual bug where the default tab on Vashelia’s Special Trades screen was not highlighted when loading it

Please feel free to reach out with question or bug reports. Enjoy!

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